Tag: ar

  • AWE 2026 – The What and Why

    A wide photo of the AWE stage lit in hues of purple and blue.

    My oh my the ground has shifted quite a bit since AWE 2025. The eighty billion dollar gorilla in the room, Meta, has famously “pivoted” to AI and thus slashed its Reality Labs division. Meta was pushing hard on their version of the Metaverse (wrong headed from the start) and the hardware to get you into it. It’s all AI all the time over there and, oh yeah, they have their glasses leaning heavily on, one more time, AI.

    Valve announced the Steam Frame which is coming soon but hampered by increasingly expensive components because AI (okay, last time).

    Apple has pulled back on plans for an update to its face computer and, as rumor has it, is focused on glasses of some sort.

    Niantic shutdown 8thwall to put all of their energy into their VPS (visual positioning system) and had no presence at AWE 2026 after taking over most of the concourse in 2025.

    That sounds like all bad news but the XR world keeps moving forward. The energy from content creators and the push for open standards is real. Having been burned yet again by platform shutdown (Horizons, Rec Room, etc) builders are opting for platforms they control or, at the very least, provide an obvious escape with most of their work in tact. As some of the heavyweights pull back there may be more opportunity for small and interesting projects to gain traction. Not all of the big players have walked away but the XR world is ripe for experimentation as there is no clear leader in the space.

    Real products based on last year’s promises

    There were three big hardware releases announced this year building on the promises of 2025.

    Snap showed off Specs, the consumer version of the dev kit they distributed last year. Like all computer glasses they are chonky but allegedly wearable, comfortable, and stylish.

    A photo of Snap CEO Evan presenting where Snap's Specs are strongest. They are, according to Snap, the most wearable and the most capable smart glasses.

    Snap is all in on AR and these glasses are AR first building on content that Snap has cultivated within its Lens platform. Most of the content available for the glasses (shipping this fall) will come from Lens creators who have, hopefully, been building with the dev kit for the last year. The hardware lands with a hefty price tag ($2k!) but I think Snap’s biggest hurdle is the ecosystem.

    Android XR wasn’t announced at AWE, Google unveiled it at the end of 2024 and it wasn’t officially launched until October of 2025 but AWE 2025 saw a handful of devices teased, promising to run the platform. Here we are in 2026 and there are actual products ready to try!

    A photo of a slide from Google presenting the array of hardware devices that AndroidXR will run on. Headsets, wired glasses, wireless glasses, and AI glasses. This was at AWE 2025

    Google’s plan is to have one OS that runs across multiple hardware platforms (covering all of the R’s). This year I had a chance to try Android XR on two different devices. More on that in a bit.

    Xreal gave us a mere glimpse of project Aura last year showing some glossy renderings but the hardware was real and wearable this year! Aura runs Android XR on a Snapdragon SOC and Qualcomm provided multiple demo stations of Aura in their booth as the glasses use Qualcomm’s latest and greatest Snapdragon Reality Elite.

    It’s the Ecosystem

    There’s a push to make some sort of head worn display The Next Big Thingtm. Big tech has decided that glasses are the next smart phone and there are a lot of players trying to make it happen. The unfortunate reality is that we have two dominant mobile ecosystems and if your device is to become indispensable, like our phones, it’s going to need to be a first party in those ecosystems. One of those is a notoriously walled garden and the other is maintained by Google who has the well deserved reputation of changing its mind every few years. Microsoft gave up on phones AND XR hardware and Snap’s Specs might be really great AR devices but they have an uphill battle in an increasingly crowded market and no one lives only in Snap.

    Surprises!

    Having tried a few different display glasses last year I was expecting some incremental upgrades this year. When I tried the Xreal Aura glasses on I was immediately impressed. Aura are wired to a compute puck about the size of an average smart phone, maybe a little thicker. All of the hard work is done on the puck so the glasses can be lighter and more comfortable. These are meant for specific work or play, not necessarily to be worn about town, though I suppose you could. When I put them on the image looked great (70 degrees FOV) and the chromatic dimming (via a button on the arm of the glasses) was very effective. The biggest surprise was the hand tracking. I wasn’t expecting the tracking to feel so natural and thus my interaction with the Android XR interface and demos was super smooth. I particularly enjoyed the Gemini music demo where I could draw strings in the air and then pluck them to play notes as Gemini composed a tune from my interactions.

    Another surprise required a bit more of a commitment. Abbot and Samsung worked with Rock Paper Reality to create a mixed reality experience to help calm and distract patients, blood donors, and anyone else who may get anxious in medical environments.

    Vitalant setup a blood donation center on the floor of the expo and as you began your donation you were given a Samsung Galaxy XR headset that dropped you into either a game like experience or a zen garden experience.

    A photo of the blood donation booth setup at AWE 2026.

    I was able to try both and they each worked via head tracking so you kept your hands and arms at your side. No accidentally expelling the needle while swatting imaginary bugs!

    A photo of me donating blood while wearing a Samsung Galaxy XR headset.

    I don’t typically get anxious around needles but I was engaged enough in the game that I forgot to keep squeezing the stress ball every 5 seconds (it helps keep the blood flowing).

    Since both experiences were mixed reality I could still see the real world and was never surprised when anyone approached to check on my progress.

    The Enterprise Still Leads

    Walking the floor and observing the crowd it was clear that enterprise is still the biggest user of XR. Training, collaboration, and internal development appear to be the most obvious use cases and this is where companies spend their money if they’re spending it at all in this realm. That’s not likely to change soon.

    No Clear XR Leader

    Meta pivoted. Trust in Google is low. Snap’s efforts are a wait and see. Hardware development is expensive and there’s no clear path to critical mass. Outside of enterprise applications there is no obvious need for much of the current tech.

    What does XR have going for it right now? The avid users and developers. The people who have been through multiple VR winters. The creators who have built truly incredible experiences in games, theater, immersive film, spatial documentary, open standards allowing XR experiences in nothing more than a web browser. XR can be transportative in ways that other medium cannot and there is a lot happening in this world while big tech wanders off to chase an AI dream that may not pan out the way they expect.

    I’m still excited for the possibilities of XR in all its forms.

    Who’s keeping track of all of this?

    Fediverse Reactions
  • See you at AWE!

    See you at AWE!

    I’ll be wandering around AWE 2026 tomorrow June 16th and Wednesday June 17th. Hope to see some interesting things and have even more interesting conversations. Say hi!

    Fediverse Reactions
    Fediverse Reactions
  • Quick Follow Up to “Experiments in AR!”

    Late last year I posted about some fun stuff I was playing with in AR via 8thWall and, around that time, Niantic announced they were closing the 8thWall platform but promised to open source it. Good news! They followed through on that promise:

    A graphic of the number 8 on a black background with gray dots and the text "8th Wall is now open source"

    https://www.8thwall.com/blog/post/208587408737/8th-wall-open-source

    Hopefully I can get my silly little project up and running again on my own server (which is the better option anyway).

  • IAAPA 2025

    It was great to see everyone at the 12 week long IAAPA conference. There was some excellent meeting, excellent hanging, and even some business! I had whipped up a couple of filters using Niantic’s 8thWall to take some fun pics last week so thanks to everyone who indulged me and posed for a pair of Bezark glasses or an absurd roller coaster top hat. You can try it yourself if you’d like.

    A photo of me with augmented reality glasses that say Bezark on the top of the frame.

    See you all soon. Or next year. Which will be here soon.

    Side note: I JUST read that Niantic is shutting 8thwall down. Bummer. It was a nice way to quickly whip up games and silly filters like the above. Ah well.

  • Experiments in AR!

    I’ve been poking around 8thWall to see how it all works. The whole dev environment is web based which is great for picking up and working anywhere on almost any device. I made this foolish cap just to get a sense of what’s what (it will ask for your camera because it uses your head):

  • AR…MR…XR

    It’s been a busy spring for Augmented Reality and the last week really topped it off. The 8th annual Augmented World Expo was 3 days of vendors, developers and enthusiastic end-users coming together to talk about, demo and try on the latest AR gear. If there is to be one thing I came away with from the expo it’s that we haven’t yet agreed what to call this thing. Augmented, Mixed or eXtended Reality. Each was used almost interchangeably. It won’t matter what we call if but it sure would help the messaging if we stuck to a naming convention.

    The Promise

    Trying on Daqri Glasses
    Looking Through DAQRI’s Glasses

    We all want the same thing. We want a device (or set of devices) that we can look through which will overlay information and interactive elements onto the real world. This information will be easy to access and quickly available. Creating objects and information for AR will be simple, requiring little to no programming. The hardware will be priced in the same range as a smart phone and weigh less. It will be personalized to us and allow access to our virtual assistant of choice.

    The Near Future

    AR Timeline So FarThis coming year is going to feel a bit like 2016 did for VR. We’re on the cusp of some interesting hardware hitting the market at attainable prices. The big, big players are making moves…Google, Microsoft, Apple and Facebook are all in varying stages of their AR strategies.

    Google announced Google Lens at I/O in May and, assuming it works as well as it demoed, looks to be a key piece of their AR strategy. It plays to their strengths in machine learning and information management. Their continued development of Tango will make AR creation and experiences more accessible. I’d like to see Tango built into the Pixel 2 (hint, hint Google) and any other devices they make from here on out. With a likely hardware announcement in the fall, what more will come this year? Time will tell…

    Microsoft released its Windows Creators Update for Windows 10. This update includes tools for the creation of Mixed Reality content. Microsoft is trying to make it as easy as possible to build content for AR (and VR) with tools provided in the OS. An interesting side note, Lorraine Bardeen (General Manager, Windows and HoloLens Experiences) used the term mixed reality exclusively in her talk at AWE. Microsoft has since announced hardware from partners Dell and Asus. We’ll see what else turns up this year…time will tell…

    Facebook made it clear that AR is a priority at F8. They promise to provide a platform to create AR experiences with relative ease. It’s still unclear what exactly Facebook’s AR Studio will mean for all of us. Time will tell…

    Apple announced, just yesterday, their ARKit at WWDC as a platform for bringing solid AR content to iOS. We’ll see what’s truly possible and hopefully see some hints for what’s to come as developers get their hands on it. Time will tell…

    Magic Leap…(this space intentionally left blank)

    The Reality

    Daqri HelmetThe hardware is clunky, uncomfortable, and heavy. The experiences are neat but less than amazing. It’s ok, it’s early days. There are definite use cases for AR as it exists right now. Head mounted displays are great for industrial design, construction and manufacturing. Environments where having information available while keeping your hands free. The hardware is rugged and includes safety features necessary for those sectors.

    Entertainment companies can start thinking about AR for project planning and previz. AR and VR are great ways to show a client what your project is really going to look like. ODG (Osterhaut Design Group) has a pair of glasses coming this fall for under the $1000 mark. This will make head mounted AR hardware accessible to small and medium design studios.

    For everyone else, my hope is that we can break through the “3D graphics in our world” demos and applications and really start exploring what AR is and what it can be. Let’s settle on Extended Reality as the common term. Our reality should be extended in all possible ways. Not just looking through our phones at cute animations. We posses a ton of data about the world around us and this data should be accessible to everyone in a variety of forms. Whether we hold the phone up to look through the camera, use a head mounted display or wear smart clothing that tug at us when we’re near areas of interest. Existing displays in public spaces should detect our presence and provide information that’s important to us (and yes, there will probably be ads too).

    We’re at the beginning of whatever this becomes. With the right mix of vision, open standards and acceptance we can enhance our everyday lives, be more productive and spend less time looking down at a glowing rectangle. We must be patient and work through the hype cycles and the low points to get to the good stuff. I’m looking forward to it…